Banca de DEFESA: THIAGO RIBEIRO ALVES

Uma banca de DEFESA de MESTRADO foi cadastrada pelo programa.
STUDENT : THIAGO RIBEIRO ALVES
DATE: 24/05/2021
TIME: 14:00
LOCAL: https://meet.google.com/bkg-nirs-frb
TITLE:

EDUCATIONAL PROCESSES OF LITERACY IN DIGITAL GAMES: ANALYSIS OF AN APPLICATION FOR MOBILE DEVICES FROM THE PERSPECTIVE OF INCLUSION


KEY WORDS:

Literacy. Education. Games. Educational Processes


PAGES: 90
BIG AREA: Ciências Humanas
AREA: Educação
SUBÁREA: Ensino-Aprendizagem
SUMMARY:

This study of literacy educational processes in digital games is part of Research Line 2: Processos Educativos e Inclusão, of the Programa do Pós-Graduação em Educação of the Instituto Federal de Educação Ciência e Tecnologia Catarinense - IFC Campus Camboriú. The objective of this research is to analyze an application for mobile devices from the perspective of inclusion. The theoretical framework is based on the concept of integral literacy (SCLIAR-CABRAL, 2012), which has as a central feature the immanent link between biological and cultural. By locating historically the research, it became evident that literacy is re-signified over time, suffering the impact of the treatment given by different societies, and their respective technologies, to the acts of reading and writing. This research understands literacy as the teaching and learning of the Alphabetic Writing System, recognizing the implications and interferences of literacy education processes in a graphocentric society. This conception of literacy is employed in the conceptual definition of Digital Literacy Games (DLA), which are a specific part of a larger category, games. JDA are, therefore, games that use the digital medium, developed with the intention of teaching literacy. The methodological characterization of the research was supported by the authors Demo (1985, 1995), Triviños (1987), Gil (2008), Prodanov and Freitas (2013), which allow characterizing the research as a study of basic and theoretical nature; of exploratory objectives; with bibliographic and documental methodological procedures with qualitative analysis. The object of study selected was the JDA Graphogame Brasil, from the definition of some criteria. The research discussed JDAs as important catalysts for social inclusion because they comprise two of the necessary ingredients for social inclusion: the development of literacy and access to the digital environment. It brings as results the finding that the JDA Graphogame Brazil partially meets four of the five principles of integral literacy. It is possible to state that the observance of the principles of integral literacy is not exclusively based on the JDA, indicating that it is the mediating action of the literacy teacher the determining factor in the identification of a theoretical methodological stance in the literacy educational process. In addition, it is observed in the JDA Graphogame Brasil, the great hardship of all educational games: the difficulty in balancing the playful and educational dimensions.


BANKING MEMBERS:
Interno - 2322799 - AIRTON ZANCANARO
Presidente - 1860229 - CHRIS ROYES SCHARDOSIM
Externo à Instituição - LIDIOMAR JOSÉ MASCARELLO
Notícia cadastrada em: 20/04/2021 09:09
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